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15
COMPILE.md
15
COMPILE.md
@@ -2,13 +2,14 @@
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## Visual Studio
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1. Clone or download the repository
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1. Open the repo folder in Visual Studio 2022+.
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2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
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3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
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4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
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5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
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6. Build and run the project:
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1. Clone the repo, including submodules.
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- If you don't, the build will fail. `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git`
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2. Open the repo folder in Visual Studio 2022+.
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3. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
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4. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
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5. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
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6. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
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7. Build and run the project:
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- `Build > Build Solution` (or `Ctrl+Shift+B`)
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- Start debugging with `F5`.
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@@ -53,7 +53,6 @@ int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumb
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app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
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pClass->m_bThumbnailGetFailed = true;
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}
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pClass->m_bRetrievingSaveThumbnail = false;
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}
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return 0;
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@@ -100,7 +99,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_bIsSaveOwner = true;
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m_bSaveThumbnailReady = false;
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m_bRetrievingSaveThumbnail = true;
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m_bShowTimer = false;
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m_pDLCPack = nullptr;
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m_bAvailableTexturePacksChecked=false;
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@@ -274,9 +272,9 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_bitmapIcon.setTextureName(wFilename);
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m_pbThumbnailData = params->saveDetails->pbThumbnailData;
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m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
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m_bSaveThumbnailReady = true;
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}
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m_bRetrievingSaveThumbnail = false;
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}
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#endif
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}
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@@ -50,7 +50,6 @@ private:
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int m_iGameModeId;
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bool m_bHasBeenInCreative;
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bool m_bIsSaveOwner;
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bool m_bRetrievingSaveThumbnail;
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bool m_bSaveThumbnailReady;
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bool m_bMultiplayerAllowed;
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bool m_bShowTimer;
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