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Loki
d3df53503a Update COMPILE.md 2026-04-30 13:21:31 -05:00
Loki
5bccf89fe2 Update COMPILE.md 2026-04-30 13:21:25 -05:00

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## Visual Studio ## Visual Studio
1. Clone or download the repository 1. Clone the repo, including submodules.
1. Open the repo folder in Visual Studio 2022+. - If you don't, the build will fail. `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git`
2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run). 2. Open the repo folder in Visual Studio 2022+.
3. Right click a folder in the solution explorer and switch to the 'CMake Targets View' 3. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release` 4. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown 5. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
6. Build and run the project: 6. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
7. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`) - `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`. - Start debugging with `F5`.