this must be williams console ?

This commit is contained in:
omoso
2024-05-18 22:06:05 -05:00
committed by GitHub
parent 8c415deb01
commit cdc0af1368
8 changed files with 177 additions and 0 deletions

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# BadOptimizations configuration
# Here you can configure stuff, mostly enabling/disabling specific optimizations.
# Whether we should cancel updating the lightmap if not needed.
enable_lightmap_caching: true
# How much the in-game time must change in ticks (1/20th of a second)
# for the lightmap to immediately update.
# Higher values will result in less frequent updates
# to block lighting, but better performance.
# Values below 2 will disable hte optimization.
lightmap_time_change_needed_for_update: 80
# Whether the sky's color should be cached unless you're on a biome border.
enable_sky_color_caching: true
# How much the in-game time must change in ticks for the sky color to
# be recalculated with our own calculation. Higher values will result in
# the sky updating less frequently, but slightly better performance.
# Values below 2 will all have the same effect.
skycolor_time_change_needed_for_update: 20
# Whether we should avoid calling debug renderers
# and their calculations if there are no debug entries to render
enable_debug_renderer_disable_if_not_needed: true
#
# Micro optimizations
#
# Whether String.format should be redirected to a faster
# StringBuilder when calculating the FPS string.
enable_fps_string_optimization: true
# Whether we should avoid calling the particle manager
# and its calculations if there are no particles.
enable_particle_manager_optimization: true
# Whether we should avoid calling the toast manager
# if there are no toasts
enable_toast_optimizations: true
# Whether the result of getSkyAngle should be cached
# for the entire frame during rendering
enable_sky_angle_caching_in_worldrenderer: true
# Whether entity renderers should be stored directly in EntityType
# instead of a HashMap.
# Disable to fix compatibility with Twilight Forest
enable_entity_renderer_caching: true
# Whether block entity renderers should be stored in BlockEntityType
# instead of a HashMap.
enable_block_entity_renderer_caching: true
# Whether entity flags should be cached instead of
# calling DataTracker.
# Also removes the unnecessary thread lock in DataTracker
# however this is also done by Lithium (they don't conflict, however).
enable_entity_flag_caching: true
# Whether we should avoid calling FOV calculations
# if the FOV effect scale is zero.
enable_remove_redundant_fov_calculations: true
# Don't tick the tutorial if the game is not in demo mode.
enable_remove_tutorial_if_not_demo: true
#
# Other
#
# Whether BadOptimizations <version> should be added onto
# the left text of the F3 menu.
show_f3_text: false
# Some config options will be force-disabled if certain mods are present
# due to incompatibilities (e.g. entity rendering caching
# is disabled w/ Twilight Forest).
# However, if you still want to use the optimizations, you can override it
# by setting this to true. Beware of crashes. And Herobrine.
ignore_mod_incompatibilities: false
# Whether to log the entire config into console when booting up.
# If you plan on reporting an issue, please keep this on.
log_config: true
# Do not change this
config_version: 2

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# This is an example boolean property
exampleBoolean = true
exampleEnum = "Hello"
exampleEnumList = [ "Hello", "World" ]
exampleInt = 42
exampleIntList = [ 12, 24 ]
exampleMultilineString = "Hello World"
exampleResourceLocationSet = [ "minecraft:diamond", "minecraft:dirt" ]
exampleString = "Hello World"
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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config/balm-common.toml Normal file
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# This is an example boolean property
exampleBoolean = true
exampleEnum = "Hello"
exampleEnumList = [ "Hello", "World" ]
exampleInt = 42
exampleIntList = [ 12, 24 ]
exampleMultilineString = "Hello World"
exampleResourceLocationSet = [ "minecraft:diamond", "minecraft:dirt" ]
exampleString = "Hello World"
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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enableBounceBlueWitherSkull = true
enableMoreInertialBlueWitherSkull = true
enableShootMoreBlueWitherSkull = true
enableSpinAndWhiteSummon = true
enableExplodeByHalfHealth = true
enableExplodeByDie = true
enableChargeAttack = true
enableDoubleHealth = true
enableMaintainWeakenedState = true

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enabled = true
multiplier = 0.3
heartBlink = true
type = "YAW_BASED"

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{
"autoColorPingText": true,
"renderPingBars": false,
"pingTextColor": "#A0A0A0",
"pingTextFormatString": "%dms"
}

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config/bobby.conf Normal file
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# Delete regions from the cache when they have not been loaded for X days.
#
# The cache for a given world is cleaned up whenever you disconnect from the server.
# Entire worlds are cleaned up when the game starts and you have not visited them for X days.
#
# Set to -1 to disabled.
# Set to 0 to clean up everything after every disconnect.
delete-unused-regions-after-days=-1
# Enables support for servers with multiple identically-named worlds.
#
# When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.
# This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).
#
# You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.
# Requires a `/bobby upgrade` after enabling with existing cache.
dynamic-multi-world=false
enabled=true
# Changes the maximum value configurable for Render Distance.
#
# Requires Sodium.
max-render-distance=64
# Do not load block entities (e.g. chests) in fake chunks.
# These need updating every tick which can add up.
#
# Enabled by default because the render distance for block entities is usually smaller than the server-view distance anyway.
no-block-entities=true
# Reduces the light levels in fake chunks so you can tell the difference from real ones.
taint-fake-chunks=false
# Delays the unloading of chunks which are outside your view distance.
# Saves you from having to reload all chunks when leaving the area for a short moment (e.g. cut scenes).
# Does not work across dimensions.
unload-delay-secs=60
# Overwrites the view-distance of the integrated server.
# This allows Bobby to be useful in Singleplayer.
#
# Disabled when at 0.
# Bobby is active in singleplayer only if this is enabled.
# Requires re-log to en-/disable.
view-distance-overwrite=0