yes it is me, John Adrenaline Additive

This commit is contained in:
omoso
2024-05-18 22:05:17 -05:00
committed by GitHub
parent 820f866c0e
commit 8c415deb01
17 changed files with 436 additions and 0 deletions

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{
"enableBorderlessFullscreen": true,
"addToVanillaVideoSettings": true,
"enableMacOS": false,
"customWindowDimensions": {
"enabled": false,
"x": 0,
"y": 0,
"width": 0,
"height": 0,
"useMonitorCoordinates": true
},
"forceWindowMonitor": -1
}

7
config/bwncr.toml Normal file
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[general]
silenceWither = true
silenceTrader = true
silenceDragon = true
silenceLightning = true
silenceUs = []
debugMode = false

172
config/c2me.toml Normal file
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version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.4 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_windows,(cpus/2.0),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"
# (Default: 12) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[clientSideConfig]
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = false
# (Default: true) Whether to modify maximum view distance
# Set to false for the following reasons:
# Incompatible with bobby@5.1.0+mc1.20.4 (*) (defined in c2me)
enabled = false
# (Default: 66) Max render distance allowed in game options
maxViewDistance = "default"
[noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = false
# (Default: 24) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = 2
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
enableExtRenderDistanceProtocol = false
# (Default: 2048) Maximum view distance for no-tick view distance
#
# This allows you to specify the maximum view distance that no-tick view distance can support.
# The maximum supported is 1073741823 and the minimum that make sense is 32,
# This option is purely to save memory, as it needs to reserve memory for the maximum view distance
#
# Note: on the client side, `clientSideConfig.modifyMaxVDConfig.maxViewDistance` should also
# be increased to actually expose the view distance in video settings
#
#
maxViewDistance = 48
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
[ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@11.1.17 (*) (defined in c2me)
gcFreeChunkSerializer = true
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
# (Default: true) Whether to enable this feature
enabled = true
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

7
config/chat_heads.json5 Normal file
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{
"offsetNonPlayerText": true,
"senderDetection": "UUID_AND_HEURISTIC",
"smartHeuristics": true,
"handleSystemMessages": true,
"nameAliases": { }
}

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{
"type_enchantment_scroll_multiplier": 1.0
}

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config/citresewn.json Normal file
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{
"enabled": true,
"mute_errors": false,
"mute_warns": false,
"cache_ms": 50,
"broken_paths": false
}

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config/clean-debug.json Normal file
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{
"hardwareMode": "REDUCED",
"hideActiveRenderer": true,
"hideTags": true,
"hideDebugHints": true,
"shyFluids": true,
"hideHelpShortcut": true,
"hideNoiseRouter": true,
"hideSodium": true,
"hideIris": true,
"hideLitematica": true,
"hideEntityCulling": true,
"hideViaFabric": true,
"hidePresenceFootsteps": true,
"hideDistantHorizons": true,
"hideModernFix": true
}

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{
"debug": false,
"enabled": true,
"alwaysCancelPlayedNoteblockServerSounds": false,
"maxTimeToServerSound": 5.0
}

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config/collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Please check out https://stopmodreposts.org/ for more information on why this feature exists.
"enableAntiRepostingCheck": true,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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config/continuity.json Normal file
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

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config/cool_elytra.json Normal file
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{
"modMode": "CLASSIC",
"wingPower": 1.15,
"rollSmoothing": 0.85,
"swap": false,
"rollSensitivity": 1.0,
"yawSensitivity": 1.0,
"pitchSensitivity": 1.0,
"keyRollSensitivity": 1.0,
"keyYawSensitivity": 2.0,
"keyRollMomentum": 1.0,
"keyYawMomentum": 1.0,
"keyRollSpeedCap": 40.0,
"keyYawSpeedCap": 15.0
}

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config/dynamic_fps.json Normal file
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{
"enabled": true,
"idle_time": 600,
"uncap_menu_frame_rate": true,
"states": {
"hovered": {
"frame_rate_target": 15,
"volume_multipliers": {},
"graphics_state": "reduced",
"show_toasts": false,
"run_garbage_collector": true
},
"unfocused": {
"frame_rate_target": 1,
"volume_multipliers": {
"voice": 0.25,
"music": 0.25,
"hostile": 0.25,
"record": 0.25,
"weather": 0.25,
"neutral": 0.25,
"block": 0.25,
"ambient": 0.25,
"master": 0.25,
"player": 0.25
},
"graphics_state": "reduced",
"show_toasts": false,
"run_garbage_collector": true
},
"invisible": {
"frame_rate_target": 0,
"volume_multipliers": {
"voice": 0.0,
"music": 0.0,
"record": 0.0,
"weather": 0.0,
"block": 0.0,
"ambient": 0.0,
"master": 0.0
},
"graphics_state": "minimal",
"show_toasts": false,
"run_garbage_collector": true
},
"abandoned": {
"frame_rate_target": 5,
"volume_multipliers": {},
"graphics_state": "reduced",
"show_toasts": false,
"run_garbage_collector": true
}
}
}

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#Configuration file for Enhanced Block Entities
#Thu Apr 11 16:57:15 CDT 2024
decorated_pot_ao=false
sign_ao=false
render_enhanced_signs=true
bell_ao=true
shulker_box_ao=false
experimental_signs=true
chest_ao=false
sign_text_rendering=smart
render_enhanced_decorated_pots=true
experimental_chests=true
christmas_chests=allowed
bed_ao=false
render_enhanced_chests=true
render_enhanced_beds=true
render_enhanced_shulker_boxes=true
experimental_beds=true
render_enhanced_bells=true
force_resource_pack_compat=false

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{
"logModelCreationData": false,
"debugOnRightClick": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode_2": "OFF",
"attemptRevertingEntityModelsAlteredByAnotherMod": true,
"modelExportMode": "NONE",
"attemptPhysicsModPatch_2": "CUSTOM",
"modelUpdateFrequency": "Average",
"entityRenderModeOverrides": {},
"entityPhysicsModPatchOverrides": {},
"entityVanillaHologramOverrides": {},
"modelsNamesDisabled": [],
"allowEBEModConfigModify": true,
"animationLODDistance": 20,
"retainDetailOnLowFps": true,
"retainDetailOnLargerMobs": true,
"preventFirstPersonHandAnimating": false,
"onlyClientPlayerModel": false
}

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{
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ETF_SKINS_ONLY",
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}

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config/entityculling.json Normal file
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{
"configVersion": 6,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 150,
"hitboxLimit": 90,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"mts:builder_seat",
"minecraft:firework_rocket",
"create:carriage_contraption",
"mts:builder_rendering",
"drg_flares:drg_flares",
"mts:builder_existing"
],
"disableF3": true,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}