bo 77a64f5103 I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary to Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what will remain is the most important thing in the files.I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what would remain is that Transform them for java with an online converter or something, and edit them for re console
2025-07-13 20:23:34 -05:00
I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary to Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what will remain is the most important thing in the files.I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what would remain is that Transform them for java with an online converter or something, and edit them for re console
2025-07-13 20:23:34 -05:00
2025-05-27 16:55:44 -05:00
2025-05-30 14:38:52 -05:00
2024-06-04 18:50:39 -04:00
2025-05-26 14:17:18 -05:00

649da799-9091-4ac4-b414-ed6e2c2b94be

Legacy Modpack Monorepository

This is the repository hosting all of the different versions of Re-Console, its versions, and their source code.

Projects

Icon Name Developers Download Count
Re-Console (View Mod Page) omo50/bowen Modrinth Downloads CurseForge Downloads
Re-Console Lite (View Mod Page) JacksTheGreat, omo50/bowen Modrinth Downloads

📥 Downloads

Stable builds

The latest stable releases of these modpacks can be found on the Modrinth Collection

Nightly builds

Re-Console, and affiliated projects, now have nightly builds, produced at 0 UTC. You can download the versions here

📬 Reporting Issues

If you do not need tech support and would like to report an issue (bug, crash, etc.) or otherwise request a feature for any version of Re-Console, then we encourage you to open an issue on the project issue tracker.

Hardware Compatibility

Our modpacks, due to utilizing the powerful Sodium mod, is only compatible with graphics cards that support OpenGL 4.5 or newer. Most graphics cards released in the past 12 years will meet these requirements, including the following:

  • INTEL HD Graphics 500 Series (Skylake) or newer
  • NVIDIA GeForce 400 Series (Fermi) or newer
  • AMD Radeon HD 7000 Series (GCN 1) or newer

If you are running into problems, you should make sure that your graphics drivers are up-to-date. I also recommend taking a look at this page on the Sodium wiki.

💬 Nostalgica Reverie

Consider joining the Nostalgica Reverie Discord for sneak peeks and updates on development! By joining, you can:

  • Get installation help and technical support for alot of nostalgic projects
  • Get the latest updates about development
  • Talk with and collaborate with our team
  • And just hang out with the rest of our community!

📝 Supported Versions

  • Re-Console supports 1.21.1, and 1.21.5 on both Fabric and NeoForged
  • Re-Console Lite supports 1.21.1 1.21.4 and 1.21.5
  • Re-Console Special Edition supports 1.21.5
  • Aric's Console supports 1.21.5

Versioning

The versioning format is 1.y.z+mc(mc version)+(modloader), where

  • y is a mod list revision (addition/removal of a mod)
  • z is incremented when there's a version with only mod updates and little to no changes otherwise
  • MC version is pulled from the Minecraft version that the version suppprts
  • Modloader is the modloader (if applicable) that the version supports

Each modpack also has a different semantic version.

  • Re-Console Lite takes 1.y.z
  • Re-Console takes 2.y.z
  • Aric's Console takes 3.y.z

📜 License

Unless otherwise stated, the Legacy Modpack Monorepository is licensed under the GPL-3.0 license or later.

Description
Repository hosting the source for all versions of Re-Console
Readme GPL-3.0 1.3 GiB
Languages
Rust 40.6%
mcfunction 27.3%
GLSL 18%
TypeScript 11.9%
Just 1.4%
Other 0.8%