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## Description Fix issue where typing in a short seed on world creation doesn't save the seed correctly ## Changes ### Previous Behavior Typing in a seed on the world creation menu that's less than 8 characters long will result in garbage data being saved as the seed. Happens with controller and KBM. You can see this in-game - if you exit the world options menu and go back in, the seed will show up as boxes □□□. Weirdly, if you type a seed again, it behaves as expected. ### Root Cause For some reason, assigning `m_params->seed` to the seed text points it to garbage data, when it's 7 characters or less. ### New Behavior Seed entry behaves as expected. ### Fix Implementation - Added `static_cast<wstring>` before assignment to `m_params->seed`. - Also replaced `(wchar_t *)` with `reinterpret_cast<wchar_t*>` in the functions. ### AI Use Disclosure No AI was used