mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-09 00:24:15 +00:00
Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Use per-vertex coloring in a single batch Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Fix font rendering for color and formatting codes Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> --------- Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
This commit is contained in:
@@ -130,6 +130,7 @@ Font::~Font()
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}
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}
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#endif
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#endif
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// Legacy helper used by renderCharacter() only.
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void Font::renderStyleLine(float x0, float y0, float x1, float y1)
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void Font::renderStyleLine(float x0, float y0, float x1, float y1)
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{
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{
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Tesselator* t = Tesselator::getInstance();
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Tesselator* t = Tesselator::getInstance();
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@@ -146,86 +147,92 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
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t->end();
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t->end();
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}
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}
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void Font::addSolidQuad(float x0, float y0, float x1, float y1)
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{
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Tesselator *t = Tesselator::getInstance();
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t->tex(0.0f, 0.0f);
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t->vertex(x0, y1, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x1, y1, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x1, y0, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x0, y0, 0.0f);
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}
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void Font::emitCharacterGeometry(wchar_t c)
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{
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float xOff = c % m_cols * m_charWidth;
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float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
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float width = charWidths[c] - .01f;
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float height = m_charHeight - .01f;
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float fontWidth = m_cols * m_charWidth;
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float fontHeight = m_rows * m_charHeight;
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const float shear = m_italic ? (height * 0.25f) : 0.0f;
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float x0 = xPos, x1 = xPos + width + shear;
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float y0 = yPos, y1 = yPos + height;
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Tesselator *t = Tesselator::getInstance();
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0, y0, 0.0f);
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if (m_bold)
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{
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float dx = 1.0f;
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1 + dx, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0 + dx, y0, 0.0f);
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}
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}
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void Font::addCharacterQuad(wchar_t c)
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void Font::addCharacterQuad(wchar_t c)
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{
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{
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float xOff = c % m_cols * m_charWidth;
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float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
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float width = charWidths[c] - .01f;
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float height = m_charHeight - .01f;
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float height = m_charHeight - .01f;
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float fontWidth = m_cols * m_charWidth;
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float x0 = xPos;
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float fontHeight = m_rows * m_charHeight;
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float y0 = yPos;
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const float shear = m_italic ? (height * 0.25f) : 0.0f;
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float y1 = yPos + height;
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float x0 = xPos, x1 = xPos + width + shear;
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float advance = static_cast<float>(charWidths[c]);
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float y0 = yPos, y1 = yPos + height;
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Tesselator *t = Tesselator::getInstance();
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emitCharacterGeometry(c);
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0, y0, 0.0f);
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if (m_bold)
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if (m_underline)
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{
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{
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float dx = 1.0f;
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addSolidQuad(x0, y1 - 1.0f, xPos + advance, y1);
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1 + dx, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0 + dx, y0, 0.0f);
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}
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}
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xPos += static_cast<float>(charWidths[c]);
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if (m_strikethrough)
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{
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float mid = y0 + height * 0.5f;
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addSolidQuad(x0, mid - 0.5f, xPos + advance, mid + 0.5f);
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}
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}
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xPos += advance;
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}
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// Legacy helper used by drawLiteral() only.
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void Font::renderCharacter(wchar_t c)
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void Font::renderCharacter(wchar_t c)
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{
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{
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float xOff = c % m_cols * m_charWidth;
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float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
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float width = charWidths[c] - .01f;
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float height = m_charHeight - .01f;
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float height = m_charHeight - .01f;
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float x0 = xPos;
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float fontWidth = m_cols * m_charWidth;
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float y0 = yPos;
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float fontHeight = m_rows * m_charHeight;
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float y1 = yPos + height;
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const float shear = m_italic ? (height * 0.25f) : 0.0f;
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float x0 = xPos, x1 = xPos + width + shear;
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float y0 = yPos, y1 = yPos + height;
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Tesselator *t = Tesselator::getInstance();
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->begin();
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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emitCharacterGeometry(c);
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t->vertex(x0, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0, y0, 0.0f);
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t->end();
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t->end();
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if (m_bold)
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{
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float dx = 1.0f;
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t->begin();
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1 + dx, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0 + dx, y0, 0.0f);
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t->end();
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}
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if (m_underline)
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if (m_underline)
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renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
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renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
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@@ -289,7 +296,7 @@ static bool isSectionFormatCode(wchar_t ca)
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return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
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return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
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}
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}
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void Font::draw(const wstring &str, bool dropShadow)
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void Font::draw(const wstring &str, bool dropShadow, int initialColor)
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{
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{
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// Bind the texture
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// Bind the texture
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textures->bindTexture(m_textureLocation);
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textures->bindTexture(m_textureLocation);
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@@ -297,8 +304,11 @@ void Font::draw(const wstring &str, bool dropShadow)
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m_bold = m_italic = m_underline = m_strikethrough = false;
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m_bold = m_italic = m_underline = m_strikethrough = false;
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wstring cleanStr = sanitize(str);
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wstring cleanStr = sanitize(str);
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int currentColor = initialColor;
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Tesselator *t = Tesselator::getInstance();
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->begin();
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
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for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
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{
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{
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@@ -310,10 +320,8 @@ void Font::draw(const wstring &str, bool dropShadow)
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wchar_t ca = cleanStr[i+1];
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wchar_t ca = cleanStr[i+1];
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if (!isSectionFormatCode(ca))
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if (!isSectionFormatCode(ca))
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{
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{
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t->end();
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addCharacterQuad(167);
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renderCharacter(167);
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addCharacterQuad(ca);
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renderCharacter(ca);
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t->begin();
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i += 1;
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i += 1;
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continue;
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continue;
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}
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}
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@@ -329,7 +337,12 @@ void Font::draw(const wstring &str, bool dropShadow)
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else if (l == L'o') m_italic = true;
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else if (l == L'o') m_italic = true;
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else if (l == L'n') m_underline = true;
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else if (l == L'n') m_underline = true;
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else if (l == L'm') m_strikethrough = true;
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else if (l == L'm') m_strikethrough = true;
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else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
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else if (l == L'r')
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{
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m_bold = m_italic = m_underline = m_strikethrough = noise = false;
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currentColor = initialColor;
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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}
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else if (l == L'k') noise = true;
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else if (l == L'k') noise = true;
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}
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}
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else
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else
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@@ -337,8 +350,8 @@ void Font::draw(const wstring &str, bool dropShadow)
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noise = false;
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noise = false;
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if (colorN < 0 || colorN > 15) colorN = 15;
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if (colorN < 0 || colorN > 15) colorN = 15;
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if (dropShadow) colorN += 16;
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if (dropShadow) colorN += 16;
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int color = colors[colorN];
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currentColor = (initialColor & 0xff000000) | colors[colorN];
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glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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}
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}
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i += 1;
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i += 1;
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continue;
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continue;
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@@ -371,11 +384,11 @@ void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)
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if (dropShadow) // divide RGB by 4, preserve alpha
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if (dropShadow) // divide RGB by 4, preserve alpha
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color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
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color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
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glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
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glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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xPos = x;
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xPos = x;
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yPos = y;
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yPos = y;
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draw(str, dropShadow);
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draw(str, dropShadow, color);
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}
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}
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}
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}
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@@ -48,6 +48,8 @@ public:
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private:
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private:
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void renderCharacter(wchar_t c); // 4J added
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void renderCharacter(wchar_t c); // 4J added
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void addCharacterQuad(wchar_t c);
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void addCharacterQuad(wchar_t c);
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void addSolidQuad(float x0, float y0, float x1, float y1);
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void emitCharacterGeometry(wchar_t c);
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void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
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void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
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public:
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public:
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@@ -65,7 +67,7 @@ public:
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private:
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private:
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wstring reorderBidi(const wstring &str);
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wstring reorderBidi(const wstring &str);
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void draw(const wstring &str, bool dropShadow);
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void draw(const wstring &str, bool dropShadow, int baseColor);
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void draw(const wstring& str, int x, int y, int color, bool dropShadow);
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void draw(const wstring& str, int x, int y, int color, bool dropShadow);
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void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
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void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
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int MapCharacter(wchar_t c); // 4J added
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int MapCharacter(wchar_t c); // 4J added
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Reference in New Issue
Block a user