Port over RCE Patches from LCEMP (#1023)

* LCEMP RCE Fixes WIP

Based on d017bfc30a

* Update to LCEMP's ByteArrayIO version

Fixes compilation since ours was missing some revisions from LCEMP

* Add additional safety checks missed in first pass

* Remove duplicate recipe count check
This commit is contained in:
Loki
2026-03-09 06:53:08 -05:00
committed by GitHub
parent a358a3caae
commit bda3b1078a
32 changed files with 372 additions and 203 deletions

View File

@@ -404,7 +404,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
// TODO: s_sendLock is a single global lock for ALL sockets. If one client's
// send() blocks (TCP window full, slow WiFi), every other write thread stalls