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fix: boat plr height & sneak height (#1459)
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@@ -87,7 +87,7 @@ Boat::Boat(Level *level, double x, double y, double z) : Entity( level )
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double Boat::getRideHeight()
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{
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return heightOffset;
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return heightOffset - 0.4f;
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}
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bool Boat::hurt(DamageSource *source, float hurtDamage)
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