fix: Implement missing critical hit sound (#1141)

* Fix

* Crit Sound Now Plays On Death

* Revert BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
This commit is contained in:
Tyler Reese
2026-04-12 21:24:29 -07:00
committed by GitHub
parent 2d41711055
commit 78afb091a4
9 changed files with 64 additions and 9 deletions

View File

@@ -124,6 +124,7 @@ DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::ECh
_isProjectile = false;
_isMagic = false;
_isExplosion = false;
_isCritical = false;
//this->msgId = msgId;
m_msgId = msgId;
@@ -153,7 +154,15 @@ DamageSource *DamageSource::bypassInvul()
_bypassInvul = true;
return this;
}
bool DamageSource::isCritical()
{
return _isCritical;
}
DamageSource *DamageSource::setIsCritical()
{
_isCritical = true;
return this;
}
DamageSource *DamageSource::setIsFire()
{
isFireSource = true;