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fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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@@ -223,6 +223,8 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
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// instead, we'll add the sounds as new ones and change the code to reference them
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L"fire.new_ignite",
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L"damage.critical", //eSoundType_DAMAGE_CRITICAL,
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};
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