Update 4JLibs, adjust README

This commit is contained in:
Loki Rautio
2026-04-29 17:02:40 -05:00
parent 585455cef0
commit 5f931d74fc
2 changed files with 3 additions and 9 deletions

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@@ -3,13 +3,6 @@
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/dH8AZWGcau) [![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/dH8AZWGcau)
---
## IMPORTANT UPDATE
**This repo was moved to a new org!**
Please change all links and references from `smartcmd/MinecraftConsoles` to `MCLCE/MinecraftConsoles` instead.
---
This project is based on source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied. This project is based on source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
@@ -213,7 +206,8 @@ Persistent files are bind-mounted to host:
## Build & Run ## Build & Run
1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe) or [newer](https://visualstudio.microsoft.com/downloads/). 1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe) or [newer](https://visualstudio.microsoft.com/downloads/).
2. Clone the repository. 2. Clone the repository with submodules. If you don't, you will get a build error!
- `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git`
3. Open the project folder from Visual Studio. 3. Open the project folder from Visual Studio.
4. Set the build configuration to **Windows64 - Debug** (Release is also ok but missing some debug features), then build and run. 4. Set the build configuration to **Windows64 - Debug** (Release is also ok but missing some debug features), then build and run.