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Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -487,7 +487,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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{
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#ifndef _CONTENT_PACKAGE
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#ifdef _DEBUG
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__debugbreak();
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DEBUG_BREAK();
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#endif
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//wprintf(L"WARNING: Sound cue not found - %ls\n", name.c_str() );
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app.DebugPrintf("Not found: %s\n",xboxName);
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