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Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -24,7 +24,7 @@ void ConsoleUIController::init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D
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{
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app.DebugPrintf("Failed to initialise GDraw!\n");
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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DEBUG_BREAK();
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#endif
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app.FatalLoadError();
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}
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