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Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -518,7 +518,7 @@ void LocalPlayer::changeDimension(int i)
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//minecraft.setScreen(new WinScreen());
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("LocalPlayer::changeDimension from 1 to 1 but WinScreen has not been implemented.\n");
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__debugbreak();
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DEBUG_BREAK();
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#endif
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}
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else
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