mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-10 08:51:58 +00:00
Add "Add Server" functionally to "Join Game" Menu + relocate servers.txt to servers.db. (#911)
* Add "Add Server" functionally to "Join Game" Menu + relocate servers.txt to servers.db * enchancement: add edit and delete server functionality, solves FriendSessionInfo corruption issues
This commit is contained in:
@@ -402,8 +402,13 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu()
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g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
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app.SetLiveLinkRequired( false );
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delete m_currentSessions;
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m_currentSessions = NULL;
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if (m_currentSessions)
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{
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for (auto& it : *m_currentSessions)
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delete it;
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delete m_currentSessions;
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m_currentSessions = NULL;
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}
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#if TO_BE_IMPLEMENTED
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// Reset the background downloading, in case we changed it by attempting to download a texture pack
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@@ -520,6 +525,9 @@ void UIScene_LoadOrJoinMenu::Initialise()
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{
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m_iSaveListIndex = 0;
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m_iGameListIndex = 0;
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#ifdef _WINDOWS64
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m_addServerPhase = eAddServer_Idle;
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#endif
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m_iDefaultButtonsC = 0;
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m_iMashUpButtonsC=0;
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@@ -1051,8 +1059,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
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m_pSaveDetails=StorageManager.ReturnSavesInfo();
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if(m_pSaveDetails==NULL)
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{
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char savename[] = "save";
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C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename);
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C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
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}
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#if TO_BE_IMPLEMENTED
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@@ -1471,6 +1478,10 @@ void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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case eControl_GamesList:
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m_iGameListIndex = childId;
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button so m_iGameListIndex is a session index
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m_iGameListIndex -= 1;
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#endif
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m_buttonListGames.updateChildFocus( (int) childId );
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break;
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case eControl_SavesList:
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@@ -1598,6 +1609,14 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
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break;
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case eControl_GamesList:
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{
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#ifdef _WINDOWS64
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if ((int)childId == ADD_SERVER_BUTTON_INDEX)
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{
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ui.PlayUISFX(eSFX_Press);
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BeginAddServer();
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break;
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}
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#endif
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m_bIgnoreInput=true;
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m_eAction = eAction_JoinGame;
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@@ -1607,6 +1626,10 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
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{
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int nIndex = (int)childId;
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#ifdef _WINDOWS64
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// Offset by 1 because the "Add Server" button is at index 0
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nIndex -= 1;
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#endif
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m_iGameListIndex = nIndex;
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CheckAndJoinGame(nIndex);
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}
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@@ -1744,12 +1767,34 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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#endif
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#endif
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//CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData();
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m_initData->iPad = 0;;
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m_initData->selectedSession = m_currentSessions->at( gameIndex );
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#ifdef _WINDOWS64
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{
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int serverDbCount = 0;
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FILE* dbFile = fopen("servers.db", "rb");
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if (dbFile)
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{
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char magic[4] = {};
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if (fread(magic, 1, 4, dbFile) == 4 && memcmp(magic, "MCSV", 4) == 0)
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{
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uint32_t version = 0, count = 0;
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fread(&version, sizeof(uint32_t), 1, dbFile);
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fread(&count, sizeof(uint32_t), 1, dbFile);
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if (version == 1)
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serverDbCount = (int)count;
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}
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fclose(dbFile);
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}
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int lanCount = (int)m_currentSessions->size() - serverDbCount;
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if (gameIndex >= lanCount && lanCount >= 0)
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m_initData->serverIndex = gameIndex - lanCount;
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else
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m_initData->serverIndex = -1;
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}
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#endif
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// check that we have the texture pack available
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// If it's not the default texture pack
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if(m_initData->selectedSession->data.texturePackParentId!=0)
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{
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int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount();
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@@ -1767,8 +1812,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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if(bHasTexturePackInstalled==false)
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{
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// upsell the texture pack
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// tell sentient about the upsell of the full version of the skin pack
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#ifdef _XBOX
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ULONGLONG ullOfferID_Full;
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app.GetDLCFullOfferIDForPackID(m_initData->selectedSession->data.texturePackParentId,&ullOfferID_Full);
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@@ -1781,8 +1825,6 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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// Give the player a warning about the texture pack missing
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ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, m_iPad,&UIScene_LoadOrJoinMenu::TexturePackDialogReturned,this);
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return;
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@@ -1800,7 +1842,6 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
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m_controlJoinTimer.setVisible( false );
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#ifdef _XBOX
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// Reset the background downloading, in case we changed it by attempting to download a texture pack
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XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
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#endif
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@@ -1896,7 +1937,13 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0)
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{
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unsigned int nIndex = m_buttonListGames.getCurrentSelection();
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button
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if (nIndex > 0)
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pSelectedSession = m_currentSessions->at( nIndex - 1 );
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#else
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pSelectedSession = m_currentSessions->at( nIndex );
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#endif
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}
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SessionID selectedSessionId;
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@@ -1912,8 +1959,37 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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int iY = -1;
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int iX=-1;
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delete m_currentSessions;
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m_currentSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly );
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vector<FriendSessionInfo*>* newSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly );
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if (m_currentSessions != NULL && m_currentSessions->size() == newSessions->size())
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{
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bool same = true;
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for (size_t i = 0; i < newSessions->size(); i++)
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{
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if (memcmp(&(*m_currentSessions)[i]->sessionId, &(*newSessions)[i]->sessionId, sizeof(SessionID)) != 0 ||
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wcscmp((*m_currentSessions)[i]->displayLabel ? (*m_currentSessions)[i]->displayLabel : L"",
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(*newSessions)[i]->displayLabel ? (*newSessions)[i]->displayLabel : L"") != 0)
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{
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same = false;
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break;
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}
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}
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if (same)
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{
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for (auto& it : *newSessions)
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delete it;
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delete newSessions;
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return;
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}
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}
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if (m_currentSessions)
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{
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for (auto& it : *m_currentSessions)
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delete it;
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delete m_currentSessions;
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}
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m_currentSessions = newSessions;
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// Update the xui list displayed
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unsigned int xuiListSize = m_buttonListGames.getItemCount();
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@@ -1949,6 +2025,11 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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// clear out the games list and re-fill
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m_buttonListGames.clearList();
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#ifdef _WINDOWS64
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// Always add the "Add Server" button as the first entry in the games list
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m_buttonListGames.addItem(wstring(L"Add Server"));
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#endif
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if( filteredListSize > 0 )
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{
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// Reset the focus to the selected session if it still exists
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@@ -2014,7 +2095,12 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
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{
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button
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m_buttonListGames.setCurrentSelection(sessionIndex + 1);
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#else
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m_buttonListGames.setCurrentSelection(sessionIndex);
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#endif
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break;
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}
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++sessionIndex;
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@@ -4051,3 +4137,168 @@ int UIScene_LoadOrJoinMenu::CopySaveErrorDialogFinishedCallback(void *pParam,int
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}
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#endif // _XBOX_ONE
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#ifdef _WINDOWS64
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// adding servers bellow
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void UIScene_LoadOrJoinMenu::BeginAddServer()
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{
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m_addServerPhase = eAddServer_IP;
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m_addServerIP.clear();
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m_addServerPort.clear();
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UIKeyboardInitData kbData;
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kbData.title = L"Server Address";
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kbData.defaultText = L"";
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kbData.maxChars = 128;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = this;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
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}
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int UIScene_LoadOrJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool bRes)
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{
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UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)lpParam;
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if (!bRes)
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{
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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uint16_t ui16Text[256];
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ZeroMemory(ui16Text, sizeof(ui16Text));
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Win64_GetKeyboardText(ui16Text, 256);
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wchar_t wBuf[256] = {};
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for (int k = 0; k < 255 && ui16Text[k]; k++)
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wBuf[k] = (wchar_t)ui16Text[k];
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if (wBuf[0] == 0)
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{
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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switch (pClass->m_addServerPhase)
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{
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case eAddServer_IP:
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{
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pClass->m_addServerIP = wBuf;
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pClass->m_addServerPhase = eAddServer_Port;
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UIKeyboardInitData kbData;
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kbData.title = L"Server Port";
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kbData.defaultText = L"25565";
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kbData.maxChars = 6;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = pClass;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
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break;
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}
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case eAddServer_Port:
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{
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pClass->m_addServerPort = wBuf;
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pClass->m_addServerPhase = eAddServer_Name;
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UIKeyboardInitData kbData;
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kbData.title = L"Server Name";
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kbData.defaultText = L"Minecraft Server";
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kbData.maxChars = 64;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = pClass;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
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break;
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}
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case eAddServer_Name:
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{
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wstring name = wBuf;
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pClass->AppendServerToFile(pClass->m_addServerIP, pClass->m_addServerPort, name);
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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g_NetworkManager.ForceFriendsSessionRefresh();
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break;
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}
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default:
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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break;
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}
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return 0;
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}
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void UIScene_LoadOrJoinMenu::AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name)
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{
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char narrowIP[256] = {};
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char narrowPort[16] = {};
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char narrowName[256] = {};
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wcstombs(narrowIP, ip.c_str(), sizeof(narrowIP) - 1);
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wcstombs(narrowPort, port.c_str(), sizeof(narrowPort) - 1);
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wcstombs(narrowName, name.c_str(), sizeof(narrowName) - 1);
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uint16_t portNum = (uint16_t)atoi(narrowPort);
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struct ServerEntry { std::string ip; uint16_t port; std::string name; };
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std::vector<ServerEntry> entries;
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FILE* file = fopen("servers.db", "rb");
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if (file)
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{
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char magic[4] = {};
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if (fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
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{
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uint32_t version = 0, count = 0;
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fread(&version, sizeof(uint32_t), 1, file);
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fread(&count, sizeof(uint32_t), 1, file);
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if (version == 1)
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{
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for (uint32_t s = 0; s < count; s++)
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{
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uint16_t ipLen = 0, p = 0, nameLen = 0;
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if (fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
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if (ipLen == 0 || ipLen > 256) break;
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char ipBuf[257] = {};
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if (fread(ipBuf, 1, ipLen, file) != ipLen) break;
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if (fread(&p, sizeof(uint16_t), 1, file) != 1) break;
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if (fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
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if (nameLen > 256) break;
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char nameBuf[257] = {};
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if (nameLen > 0 && fread(nameBuf, 1, nameLen, file) != nameLen) break;
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entries.push_back({std::string(ipBuf), p, std::string(nameBuf)});
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}
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}
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}
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fclose(file);
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}
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entries.push_back({std::string(narrowIP), portNum, std::string(narrowName)});
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file = fopen("servers.db", "wb");
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if (file)
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{
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fwrite("MCSV", 1, 4, file);
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uint32_t version = 1;
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uint32_t count = (uint32_t)entries.size();
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fwrite(&version, sizeof(uint32_t), 1, file);
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fwrite(&count, sizeof(uint32_t), 1, file);
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for (size_t i = 0; i < entries.size(); i++)
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{
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uint16_t ipLen = (uint16_t)entries[i].ip.length();
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fwrite(&ipLen, sizeof(uint16_t), 1, file);
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fwrite(entries[i].ip.c_str(), 1, ipLen, file);
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fwrite(&entries[i].port, sizeof(uint16_t), 1, file);
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uint16_t nameLen = (uint16_t)entries[i].name.length();
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fwrite(&nameLen, sizeof(uint16_t), 1, file);
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fwrite(entries[i].name.c_str(), 1, nameLen, file);
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}
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fclose(file);
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}
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}
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#endif // _WINDOWS64
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Block a user