Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -126,7 +126,7 @@ void UIScene_InGameHostOptionsMenu::handleInput(int iPad, int key, bool repeat,
shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
if(player->connection)
{
player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
player->connection->send(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions));
}
}
@@ -153,7 +153,7 @@ void UIScene_InGameHostOptionsMenu::handlePress(F64 controlId, F64 childId)
TeleportMenuInitData *initData = new TeleportMenuInitData();
initData->iPad = m_iPad;
initData->teleportToPlayer = false;
if( (int)controlId == eControl_TeleportToPlayer )
if( static_cast<int>(controlId) == eControl_TeleportToPlayer )
{
initData->teleportToPlayer = true;
}