mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-14 10:31:59 +00:00
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
This commit is contained in:
@@ -115,7 +115,7 @@ void UIScene_HUD::tick()
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if(getMovie() && app.GetGameStarted())
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL)
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
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{
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return;
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}
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@@ -156,10 +156,10 @@ void UIScene_HUD::tick()
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void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
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int slot = -1;
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swscanf((wchar_t*)region->name,L"slot_%d",&slot);
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swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot);
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if (slot == -1)
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{
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app.DebugPrintf("This is not the control we are looking for\n");
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@@ -168,7 +168,7 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
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{
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Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot);
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shared_ptr<ItemInstance> item = invSlot->getItem();
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if(item != NULL)
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if(item != nullptr)
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{
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unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
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float fVal;
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@@ -181,8 +181,8 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
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{
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if(uiOpacityTimer<10)
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{
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float fStep=(80.0f-(float)ucAlpha)/10.0f;
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fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep));
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float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f;
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fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep));
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}
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else
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{
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@@ -191,12 +191,12 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
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}
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else
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{
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fVal=0.01f*(float)ucAlpha;
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fVal=0.01f*static_cast<float>(ucAlpha);
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}
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}
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else
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{
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fVal=0.01f*(float)ucAlpha;
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fVal=0.01f*static_cast<float>(ucAlpha);
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}
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customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true);
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}
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@@ -255,7 +255,7 @@ void UIScene_HUD::handleReload()
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int iGuiScale;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
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{
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iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize);
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}
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@@ -594,7 +594,7 @@ void UIScene_HUD::SetSelectedLabel(const wstring &label)
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void UIScene_HUD::HideSelectedLabel()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , NULL );
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr );
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}
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@@ -678,15 +678,15 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = (S32)(ui.getScreenHeight() / 2);
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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@@ -701,11 +701,10 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = (S32)(ui.getScreenHeight());
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tileHeight = static_cast<S32>(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = (S32)(ui.getScreenWidth());
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = static_cast<S32>(ui.getScreenWidth());
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needsYTile = true;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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@@ -719,7 +718,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
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F32 scale;
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ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);
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IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
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IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) );
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repositionHud(tileWidth, tileHeight, scale);
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@@ -746,7 +745,7 @@ void UIScene_HUD::handleTimerComplete(int id)
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Minecraft *pMinecraft = Minecraft::GetInstance();
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bool anyVisible = false;
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if(pMinecraft->localplayers[m_iPad]!= NULL)
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if(pMinecraft->localplayers[m_iPad]!= nullptr)
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{
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Gui *pGui = pMinecraft->gui;
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//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
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@@ -799,8 +798,8 @@ void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale)
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// Pass the visible tile area in SWF coordinates so ActionScript
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// positions elements (crosshair, hotbar, etc.) centered in the
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// actually visible region, not the raw viewport.
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S32 visibleW = (S32)(tileWidth / scale);
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S32 visibleH = (S32)(tileHeight / scale);
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S32 visibleW = static_cast<S32>(tileWidth / scale);
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S32 visibleH = static_cast<S32>(tileHeight / scale);
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app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH );
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@@ -857,7 +856,7 @@ void UIScene_HUD::handleGameTick()
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if(getMovie() && app.GetGameStarted())
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL)
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if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
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{
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m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false);
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return;
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