Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -115,7 +115,7 @@ void UIScene_HUD::tick()
if(getMovie() && app.GetGameStarted())
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL)
if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
{
return;
}
@@ -156,10 +156,10 @@ void UIScene_HUD::tick()
void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
int slot = -1;
swscanf((wchar_t*)region->name,L"slot_%d",&slot);
swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot);
if (slot == -1)
{
app.DebugPrintf("This is not the control we are looking for\n");
@@ -168,7 +168,7 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
{
Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot);
shared_ptr<ItemInstance> item = invSlot->getItem();
if(item != NULL)
if(item != nullptr)
{
unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
float fVal;
@@ -181,8 +181,8 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
{
if(uiOpacityTimer<10)
{
float fStep=(80.0f-(float)ucAlpha)/10.0f;
fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep));
float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f;
fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep));
}
else
{
@@ -191,12 +191,12 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
}
else
{
fVal=0.01f*(float)ucAlpha;
fVal=0.01f*static_cast<float>(ucAlpha);
}
}
else
{
fVal=0.01f*(float)ucAlpha;
fVal=0.01f*static_cast<float>(ucAlpha);
}
customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true);
}
@@ -255,7 +255,7 @@ void UIScene_HUD::handleReload()
int iGuiScale;
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
{
iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize);
}
@@ -594,7 +594,7 @@ void UIScene_HUD::SetSelectedLabel(const wstring &label)
void UIScene_HUD::HideSelectedLabel()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , NULL );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr );
}
@@ -678,15 +678,15 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
{
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
yPos = (S32)(ui.getScreenHeight() / 2);
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
yPos = (S32)(ui.getScreenHeight() / 2);
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
break;
}
ui.setupRenderPosition(xPos, yPos);
@@ -701,11 +701,10 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
{
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
tileHeight = (S32)(ui.getScreenHeight());
tileHeight = static_cast<S32>(ui.getScreenHeight());
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = (S32)(ui.getScreenWidth());
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = static_cast<S32>(ui.getScreenWidth());
needsYTile = true;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
@@ -719,7 +718,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
F32 scale;
ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) );
repositionHud(tileWidth, tileHeight, scale);
@@ -746,7 +745,7 @@ void UIScene_HUD::handleTimerComplete(int id)
Minecraft *pMinecraft = Minecraft::GetInstance();
bool anyVisible = false;
if(pMinecraft->localplayers[m_iPad]!= NULL)
if(pMinecraft->localplayers[m_iPad]!= nullptr)
{
Gui *pGui = pMinecraft->gui;
//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
@@ -799,8 +798,8 @@ void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale)
// Pass the visible tile area in SWF coordinates so ActionScript
// positions elements (crosshair, hotbar, etc.) centered in the
// actually visible region, not the raw viewport.
S32 visibleW = (S32)(tileWidth / scale);
S32 visibleH = (S32)(tileHeight / scale);
S32 visibleW = static_cast<S32>(tileWidth / scale);
S32 visibleH = static_cast<S32>(tileHeight / scale);
app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH );
@@ -857,7 +856,7 @@ void UIScene_HUD::handleGameTick()
if(getMovie() && app.GetGameStarted())
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL)
if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
{
m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false);
return;