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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-05-11 01:01:59 +00:00
Add asynchronous server joining (#1408)
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@@ -67,6 +67,16 @@ SOCKET WinsockNetLayer::s_splitScreenSocket[XUSER_MAX_COUNT] = { INVALID_SOCKET,
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BYTE WinsockNetLayer::s_splitScreenSmallId[XUSER_MAX_COUNT] = { 0xFF, 0xFF, 0xFF, 0xFF };
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HANDLE WinsockNetLayer::s_splitScreenRecvThread[XUSER_MAX_COUNT] = {nullptr, nullptr, nullptr, nullptr};
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// async stuff
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HANDLE WinsockNetLayer::s_joinThread = nullptr;
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volatile WinsockNetLayer::eJoinState WinsockNetLayer::s_joinState = WinsockNetLayer::eJoinState_Idle;
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volatile int WinsockNetLayer::s_joinAttempt = 0;
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volatile bool WinsockNetLayer::s_joinCancel = false;
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char WinsockNetLayer::s_joinIP[256] = {};
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int WinsockNetLayer::s_joinPort = 0;
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BYTE WinsockNetLayer::s_joinAssignedSmallId = 0;
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DisconnectPacket::eDisconnectReason WinsockNetLayer::s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting;
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bool g_Win64MultiplayerHost = false;
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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@@ -114,6 +124,15 @@ void WinsockNetLayer::Shutdown()
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StopAdvertising();
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StopDiscovery();
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s_joinCancel = true;
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if (s_joinThread != nullptr)
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{
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WaitForSingleObject(s_joinThread, 5000);
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CloseHandle(s_joinThread);
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s_joinThread = nullptr;
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}
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s_joinState = eJoinState_Idle;
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s_active = false;
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s_connected = false;
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@@ -421,6 +440,215 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
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return true;
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}
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bool WinsockNetLayer::BeginJoinGame(const char* ip, int port)
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{
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if (!s_initialized && !Initialize()) return false;
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// if there isnt any cleanup it sometime caused issues. Oops
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CancelJoinGame();
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if (s_joinThread != nullptr)
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{
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WaitForSingleObject(s_joinThread, 5000);
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CloseHandle(s_joinThread);
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s_joinThread = nullptr;
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}
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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if (s_clientRecvThread != nullptr)
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{
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WaitForSingleObject(s_clientRecvThread, 5000);
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CloseHandle(s_clientRecvThread);
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s_clientRecvThread = nullptr;
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}
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strncpy_s(s_joinIP, sizeof(s_joinIP), ip, _TRUNCATE);
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s_joinPort = port;
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s_joinAttempt = 0;
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s_joinCancel = false;
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s_joinAssignedSmallId = 0;
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s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting;
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s_joinState = eJoinState_Connecting;
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s_joinThread = CreateThread(nullptr, 0, JoinThreadProc, nullptr, 0, nullptr);
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if (s_joinThread == nullptr)
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{
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s_joinState = eJoinState_Failed;
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return false;
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}
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return true;
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}
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DWORD WINAPI WinsockNetLayer::JoinThreadProc(LPVOID param)
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{
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struct addrinfo hints = {};
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struct addrinfo* result = nullptr;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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char portStr[16];
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sprintf_s(portStr, "%d", s_joinPort);
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int iResult = getaddrinfo(s_joinIP, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", s_joinIP, s_joinPort, iResult);
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s_joinState = eJoinState_Failed;
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return 0;
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}
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bool connected = false;
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BYTE assignedSmallId = 0;
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SOCKET sock = INVALID_SOCKET;
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for (int attempt = 0; attempt < JOIN_MAX_ATTEMPTS; ++attempt)
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{
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if (s_joinCancel)
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{
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freeaddrinfo(result);
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s_joinState = eJoinState_Cancelled;
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return 0;
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}
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s_joinAttempt = attempt + 1;
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sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (sock == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
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iResult = connect(sock, result->ai_addr, static_cast<int>(result->ai_addrlen));
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if (iResult == SOCKET_ERROR)
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{
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int err = WSAGetLastError();
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", s_joinIP, s_joinPort, attempt + 1, JOIN_MAX_ATTEMPTS, err);
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closesocket(sock);
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sock = INVALID_SOCKET;
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for (int w = 0; w < 4 && !s_joinCancel; w++)
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Sleep(50);
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continue;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(sock, (char*)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("failed to receive small id assignment from host (attempt %d/%d)\n", attempt + 1, JOIN_MAX_ATTEMPTS);
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closesocket(sock);
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sock = INVALID_SOCKET;
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for (int w = 0; w < 4 && !s_joinCancel; w++)
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Sleep(50);
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continue;
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}
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if (assignBuf[0] == WIN64_SMALLID_REJECT)
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{
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BYTE rejectBuf[5];
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if (!RecvExact(sock, rejectBuf, 5))
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{
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app.DebugPrintf("failed to receive reject reason from host (?)\n");
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closesocket(sock);
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sock = INVALID_SOCKET;
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for (int w = 0; w < 4 && !s_joinCancel; w++)
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Sleep(50);
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continue;
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}
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int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) |
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((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff);
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s_joinRejectReason = (DisconnectPacket::eDisconnectReason)reason;
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closesocket(sock);
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freeaddrinfo(result);
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s_joinState = eJoinState_Rejected;
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return 0;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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freeaddrinfo(result);
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if (s_joinCancel)
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{
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if (sock != INVALID_SOCKET) closesocket(sock);
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s_joinState = eJoinState_Cancelled;
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return 0;
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}
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if (!connected)
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{
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s_joinState = eJoinState_Failed;
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return 0;
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}
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s_hostConnectionSocket = sock;
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s_joinAssignedSmallId = assignedSmallId;
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s_joinState = eJoinState_Success;
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return 0;
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}
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void WinsockNetLayer::CancelJoinGame()
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{
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if (s_joinState == eJoinState_Connecting)
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{
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s_joinCancel = true;
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}
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else if (s_joinState == eJoinState_Success)
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{
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// fix a race cond
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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s_joinState = eJoinState_Cancelled;
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}
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}
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bool WinsockNetLayer::FinalizeJoin()
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{
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if (s_joinState != eJoinState_Success)
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return false;
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s_localSmallId = s_joinAssignedSmallId;
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strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), s_joinIP, _TRUNCATE);
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g_Win64MultiplayerPort = s_joinPort;
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app.DebugPrintf("connected to %s:%d, assigned smallId=%d\n", s_joinIP, s_joinPort, s_localSmallId);
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s_active = true;
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s_connected = true;
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s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr);
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if (s_joinThread != nullptr)
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{
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WaitForSingleObject(s_joinThread, 2000);
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CloseHandle(s_joinThread);
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s_joinThread = nullptr;
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}
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s_joinState = eJoinState_Idle;
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return true;
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}
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
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{
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if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
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@@ -1334,4 +1562,25 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
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return 0;
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}
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// some lazy helper funcs
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WinsockNetLayer::eJoinState WinsockNetLayer::GetJoinState()
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{
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return s_joinState;
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}
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int WinsockNetLayer::GetJoinAttempt()
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{
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return s_joinAttempt;
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}
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int WinsockNetLayer::GetJoinMaxAttempts()
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{
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return JOIN_MAX_ATTEMPTS;
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}
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DisconnectPacket::eDisconnectReason WinsockNetLayer::GetJoinRejectReason()
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{
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return s_joinRejectReason;
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}
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#endif
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