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Add Chat Formatting Support For Servers (#1483)
* add chat support for html formatting * html character serialization, normal color format support * change for chat input handling on color has a bug where the text after the cursor gets stripped of its color, need to make a function to backstep on a string and find the last used color codes, or get all color codes used before the string is split, and apply them to the start of the next string * expose jukebox label as action bar like java * prevent players from sending chat color * restore non styled chat size check
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@@ -1591,6 +1591,13 @@ float Gui::getOpacity(int iPad, DWORD index)
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return opacityPercentage;
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}
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//just like java functionality it overwrites the jukebox label
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void Gui::setActionBarMessage(wstring message)
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{
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overlayMessageString = message;
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overlayMessageTime = 20 * 4; //idk how long it should last, need to check java usage
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}
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float Gui::getJukeboxOpacity(int iPad)
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{
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float t = overlayMessageTime - lastTickA;
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@@ -1606,7 +1613,7 @@ void Gui::setNowPlaying(const wstring& string)
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// overlayMessageString = L"Now playing: " + string;
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overlayMessageString = app.GetString(IDS_NOWPLAYING) + string;
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overlayMessageTime = 20 * 3;
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animateOverlayMessageColor = true;
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animateOverlayMessageColor = true; //appears to be unused, @DrPerkyLegit plans to add in later pr
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}
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void Gui::displayClientMessage(int messageId, int iPad)
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