Add Chat Formatting Support For Servers (#1483)

* add chat support for html formatting

* html character serialization, normal color format support

* change for chat input handling on color

has a bug where the text after the cursor gets stripped of its color, need to make a function to backstep on a string and find the last used color codes, or get all color codes used before the string is split, and apply them to the start of the next string

* expose jukebox label as action bar like java

* prevent players from sending chat color

* restore non styled chat size check
This commit is contained in:
DrPerkyLegit
2026-04-13 00:17:45 -04:00
committed by GitHub
parent bfcb621808
commit 14f8d793dd
11 changed files with 128 additions and 12 deletions

View File

@@ -1591,6 +1591,13 @@ float Gui::getOpacity(int iPad, DWORD index)
return opacityPercentage;
}
//just like java functionality it overwrites the jukebox label
void Gui::setActionBarMessage(wstring message)
{
overlayMessageString = message;
overlayMessageTime = 20 * 4; //idk how long it should last, need to check java usage
}
float Gui::getJukeboxOpacity(int iPad)
{
float t = overlayMessageTime - lastTickA;
@@ -1606,7 +1613,7 @@ void Gui::setNowPlaying(const wstring& string)
// overlayMessageString = L"Now playing: " + string;
overlayMessageString = app.GetString(IDS_NOWPLAYING) + string;
overlayMessageTime = 20 * 3;
animateOverlayMessageColor = true;
animateOverlayMessageColor = true; //appears to be unused, @DrPerkyLegit plans to add in later pr
}
void Gui::displayClientMessage(int messageId, int iPad)