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optimization: async dedicated server autosaving (#1473)
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@@ -77,6 +77,11 @@ public:
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virtual void LockSaveAccess();
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virtual void ReleaseSaveAccess();
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#ifdef MINECRAFT_SERVER_BUILD
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static void flushPendingBackgroundSave();
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static bool hasPendingBackgroundSave();
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#endif
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virtual ESavePlatform getSavePlatform();
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virtual bool isSaveEndianDifferent();
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virtual void setLocalPlatform();
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