From 77a64f5103fea4b331aab2c2b1f0ff3f6ce1f5a5 Mon Sep 17 00:00:00 2001 From: bo <144749186+omo50@users.noreply.github.com> Date: Sun, 13 Jul 2025 20:23:34 -0500 Subject: [PATCH] I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary toI have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what is certain is that in the deepest files, it is necessary to Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what will remain is the most important thing in the files.I have an idea to get all the maps and mash-up although I don't know if it works, the idea is that someone buys them for minecraft bedrock and then creates the worlds and puts the option of oblligatory textures in the creation of the world, according to my experience the world with the texture should be saved in the deepest files of minecraft bedrock, Although if that doesn't work, what is certain is that in the deepest files those textures should be saved, what would remain is that Transform them for java with an online converter or something, and edit them for re console --- .github/ISSUE_TEMPLATE/bug-report.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/ISSUE_TEMPLATE/bug-report.yml b/.github/ISSUE_TEMPLATE/bug-report.yml index f4e4926e0..835e1a51b 100644 --- a/.github/ISSUE_TEMPLATE/bug-report.yml +++ b/.github/ISSUE_TEMPLATE/bug-report.yml @@ -55,7 +55,7 @@ body: - type: textarea id: logs attributes: - label: Log and/or crash report + label: Log and crash report description: Please upload your log or crash report to mclo.gs and paste the link here. validations: required: true